[up_sect_firsta_exolight_1]:up_sect_prop_wound_5 [up_sect_firstc_exolight_1]:up_sect_prop_armor_5 [up_sect_firstd_exolight_1]:up_sect_prop_durability_1 [up_sect_firste_exolight_1]:up_sect_prop_armor_10 [up_sect_firstf_exolight_1]:up_sect_prop_wound_10 [up_sect_secona_exolight_1]:up_sect_prop_telepatic_5 [up_sect_seconc_exolight_1]:up_sect_prop_shock_5 [up_sect_second_exolight_1]:up_sect_prop_burn_5 [up_sect_secone_exolight_1]:up_sect_prop_chem_5 [up_sect_seconf_exolight_1]:up_sect_prop_radiation_5 [up_sect_thirda_exolight_1]:up_sect_prop_stamina_1 [up_sect_thirdc_exolight_1]:up_sect_prop_arty_1 [up_sect_thirde_exolight_1]:up_sect_prop_weight_10 [up_sect_fourta_exolight_1]:up_sect_prop_carryweight_15 [up_sect_fourtc_exolight_1]:up_sect_prop_armor_5 [up_sect_fourtd_exolight_1]:up_sect_prop_durability_1 [up_sect_fourte_exolight_1]:up_sect_prop_bleed_1 [up_sect_fourtf_exolight_1]:up_sect_prop_health_1 ;---------------- Exoskeleton [up_sect_fiftha_exo_1]:up_sect_prop_run_1 [up_sect_fifthc_exo_1]:up_sect_prop_telepatic_5 [up_sect_fifthd_exo_1]:up_sect_prop_radiation_5 [up_sect_fifthe_exo_1]:up_sect_prop_radiation_10 ;---------------- Nosorog [up_sect_fiftha_nosorog_1]:up_sect_prop_arty_1 [up_sect_fifthc_nosorog_1]:up_sect_prop_telepatic_5 [up_sect_fifthd_nosorog_1]:up_sect_prop_radiation_5 [up_sect_fifthe_nosorog_1]:up_sect_prop_run_1 [up_firsta_exolight_1] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_exolight_1 section = up_sect_firsta_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_2_name description = st_up_damage_2_descr icon = ui_inGame2_upgrade_outfit_wound_2 [up_firstc_exolight_1] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_exolight_1 section = up_sect_firstc_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_2_name description = st_up_armor_2_descr icon = ui_inGame2_upgrade_outfit_armour_1 [up_firstd_exolight_1] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_exolight_1 section = up_sect_firstd_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_2_name description = st_up_durability_2_descr icon = ui_inGame2_upgrade_outfit_durability_1 [up_firste_exolight_1] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_3_name description = st_up_armor_3_descr icon = ui_inGame2_upgrade_outfit_armour_2 [up_firstf_exolight_1] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_3_name description = st_up_damage_3_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_secona_exolight_1] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_exolight_1 section = up_sect_secona_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_psy name = st_up_tele_1_name description = st_up_tele_1_descr icon = ui_inGame2_upgrade_outfit_psi_1 [up_seconc_exolight_1] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_exolight_1 section = up_sect_seconc_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_1_name description = st_up_shock_1_descr icon = ui_inGame2_upgrade_outfit_shock_1 [up_second_exolight_1] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_exolight_1 section = up_sect_second_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_burn_1_name description = st_up_burn_1_descr icon = ui_inGame2_upgrade_outfit_burn_2 [up_secone_exolight_1] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_4_name description = st_up_chem_4_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_seconf_exolight_1] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_rad_3_name description = st_up_rad_3_descr icon = ui_inGame2_upgrade_outfit_rad_1 [up_thirda_exolight_1] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_exolight_1 section = up_sect_thirda_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_power name = st_up_stamina_1_name description = st_up_stamina_1_descr icon = ui_inGame2_upgrade_outfit_stamins_2 [up_thirdc_exolight_1] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_exolight_1 section = up_sect_thirdc_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_1_name description = st_up_arty_1_descr icon = ui_inGame2_upgrade_outfit_arty_2 [up_thirde_exolight_1] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_weightoutfit name = st_up_weight_4_name description = st_up_weight_4_descr icon = ui_inGame2_upgrade_outfit_weight_1 [up_fourta_exolight_1] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_exolight_1 section = up_sect_fourta_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_tonnage name = st_up_carry_2_name description = st_up_carry_2_descr icon = ui_inGame2_upgrade_outfit_carry_1 [up_fourtc_exolight_1] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_exolight_1 section = up_sect_fourtc_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_4_name description = st_up_armor_4_descr icon = ui_inGame2_upgrade_outfit_armour_3 [up_fourtd_exolight_1] scheme_index = 1, 6 known = 1 effects = up_gr_fourtef_exolight_1 section = up_sect_fourtd_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_3_name description = st_up_durability_3_descr icon = ui_inGame2_upgrade_outfit_durability_2 [up_fourte_exolight_1] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourte_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_bleeding name = st_up_bleed_2_name description = st_up_bleed_2_descr icon = ui_inGame2_upgrade_outfit_bleed_1 [up_fourtf_exolight_1] scheme_index = 2, 6 known = 1 effects = section = up_sect_fourtf_exolight_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_health name = st_up_health_3_name description = st_up_health_3_descr icon = ui_inGame2_upgrade_outfit_health_1 ;---------------- Exoskeleton [up_fiftha_exo_1] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_exo_1 section = up_sect_fiftha_exo_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_sprint name = st_up_run_1_name description = st_up_run_1_descr icon = ui_inGame2_upgrade_outfit_run_1 [up_fifthc_exo_1] scheme_index = 1, 7 known = 1 effects = up_gr_fifthef_exo_1 section = up_sect_fifthc_exo_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_psy name = st_up_helm_tele_1_name description = st_up_helm_tele_1_descr icon = ui_inGame2_upgrade_helm_psi_1 [up_fifthd_exo_1] scheme_index = 1, 8 known = 1 effects = up_gr_fifthef_exo_1 section = up_sect_fifthd_exo_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_helm_rad_1_name description = st_up_helm_rad_1_descr icon = ui_inGame2_upgrade_helm_rad_1 [up_fifthe_exo_1] scheme_index = 2, 7 known = 1 effects = section = up_sect_fifthe_exo_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_rad_2_name description = st_up_rad_2_descr icon = ui_inGame2_upgrade_outfit_rad_2 ;---------------- Nosorog [up_fiftha_nosorog_1] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_nosorog_1 section = up_sect_fiftha_nosorog_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_2_name description = st_up_arty_2_descr icon = ui_inGame2_upgrade_outfit_arty_1 [up_fifthc_nosorog_1] scheme_index = 1, 7 known = 1 effects = up_gr_fifthef_nosorog_1 section = up_sect_fifthc_nosorog_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_psy name = st_up_helm_tele_1_name description = st_up_helm_tele_1_descr icon = ui_inGame2_upgrade_helm_psi_1 [up_fifthd_nosorog_1] scheme_index = 1, 8 known = 1 effects = up_gr_fifthef_nosorog_1 section = up_sect_fifthd_nosorog_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_helm_rad_1_name description = st_up_helm_rad_1_descr icon = ui_inGame2_upgrade_helm_rad_1 [up_fifthe_nosorog_1] scheme_index = 2, 7 known = 1 effects = section = up_sect_fifthe_nosorog_1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_sprint name = st_up_run_1_name description = st_up_run_1_descr icon = ui_inGame2_upgrade_outfit_run_1 [up_gr_firstab_exolight_1] elements = up_firsta_exolight_1 [up_gr_firstcd_exolight_1] elements = up_firstc_exolight_1, up_firstd_exolight_1 [up_gr_firstef_exolight_1] elements = up_firste_exolight_1, up_firstf_exolight_1 [up_gr_seconab_exolight_1] elements = up_secona_exolight_1 [up_gr_seconcd_exolight_1] elements = up_seconc_exolight_1, up_second_exolight_1 [up_gr_seconef_exolight_1] elements = up_secone_exolight_1, up_seconf_exolight_1 [up_gr_thirdab_exolight_1] elements = up_thirda_exolight_1 [up_gr_thirdcd_exolight_1] elements = up_thirdc_exolight_1 [up_gr_thirdef_exolight_1] elements = up_thirde_exolight_1 [up_gr_fourtab_exolight_1] elements = up_fourta_exolight_1 [up_gr_fourtcd_exolight_1] elements = up_fourtc_exolight_1, up_fourtd_exolight_1 [up_gr_fourtef_exolight_1] elements = up_fourte_exolight_1, up_fourtf_exolight_1 ;---------------- Exoskeleton [up_gr_fifthab_exo_1] elements = up_fiftha_exo_1 [up_gr_fifthcd_exo_1] elements = up_fifthc_exo_1, up_fifthd_exo_1 [up_gr_fifthef_exo_1] elements = up_fifthe_exo_1 ;---------------- Nosorog [up_gr_fifthab_nosorog_1] elements = up_fiftha_nosorog_1 [up_gr_fifthcd_nosorog_1] elements = up_fifthc_nosorog_1, up_fifthd_nosorog_1 [up_gr_fifthef_nosorog_1] elements = up_fifthe_nosorog_1